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22.04.05 - Agile Planning & Project Management

Project Planning

Project Scheduling

  • Activities should produce some measurable outcome
  • A milestone is the end point of an activity
  • Deliverables are results delivered to customers
  • If having a meeting with supervisor etc, have something to show them that you have completed

Identifying the tasks

Might take a few days to complete, but requires multiple people

Milestones and outputs

  • Every activity/task should produce a tangible output
  • Tasks should be a few weeks in size, at least 1, at most 5-6. If longer, should be broken down into person-days of efforts.
  • Project needs certain milestones, which produce project deliverable. These might be times when a few activities/tasks all finish

Planning Diagrams

PERT

dee1d9a826ef5390d6ff1f1cfb58ab6a.png A will take 5 days, B will take 3 days. A has to be done before B or C. D requires B and C to be done. Can be designed in different ways. Simple or detailed, which has extra data (optimistic time, pessimistic time, most likely)

Critical Path

What the worse case is throughout the entire project

  • Identify all the paths through the PERT chart
  • Identify the length of time taken for each path
  • The longest path (worst case) is the critical path.
    • This helps you cost the effort for the worst case, rather than the best case.

Critical path is the bottleneck route, any modification will affect the project duration.

Gantt Chart

05ec96cf04ed6cd3ff3356bd6bda97b8.png Shows milestones, how many people are required etc.

Reviewing Progress

  • Milestones are times to review progress and the plan
  • A plan was an estimate, and sou need to check for slippage.
  • If serious, you set into action your risk strategies, and re-plan the project
  • If new plan is more expensive, then need to change the tasks or negotiate for more money

Staff Allocation Chart

af02c18ac0df59e683b9a3d2740ef54a.png What staff are doing and when.

Agile Planning

  • Set deadlines - the output is always 'working' software + something
  • Fixed number of people in the team
  • Estimate what work can be done in between
  • Productivity is then 'daily point score'

Reviewing Progress

  • Project reviewing is build right into e.g. Scrum
  • The aim of the start of every sprint: plan ahead, overall backlog, targets, reflection

Project Budgets

Overall approaches

  • By work that needs doing (then estimating developer time)
  • By developer time (and defining how much work to do)

Based on plan/charts

  • Analysed the main risks and activities
  • First - estimate the min/max time the project will take
  • Option 1: Add a contingency estimate (30-50%) extra, risks that didn't plan for
  • Option 2: Using a formula

Costing a project > Cost of project

  • Experience-based techniques; based on experience of prior similar projects
  • Algorithmic cost modelling; mathematical calculations

Algorithmic Cost Modelling

49e2c9a03f57dede2c5ac9eee4ff5448.png

  • Are often complex and make people nervous of using them
  • Are typically inaccurate

COCOMO

An empirical independent model based on project experience. Created in 1981

Actually pricing the project

  • Very hard and relies on lots of experience
  • Can estimate how much work a project will take, but that estimate is only as good as the spec of the project
  • May add time/costs for projects risks
  • May reduce cost for competitiveness

Project Pricing Factors

  • Market Opportunity
  • Cost estimate uncertainty
  • Contractual terms
  • Requirements volatility
  • Financial health