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Same time same place - Meeting rooms and shared surfaces

Traditional tools consist of WYSIWIS (What you se is what I see). Everyone should be exactly on the same page

Tools

  • Colab - Xerox PAC - 2-6 pcs linked to support f2f meetings
  • Boardnoter - General drawing
  • Cognoter - Supports meetings to organise a presentation, brainstorming, organise ideas etc
  • The i-Land - Vision for collaborative offices, using everything
  • HuddleLamp - Desk lamp with an integrated RGB-D camera. Tracks the movements and positions of mobile displays and hands
  • Air Constellations - Magical move device near and watch it react

Relaxing WYSIWIS

Where strict showed everyone the same thing, colab taught us that its best to relax some dimensions in order to make collaboration more effective

  • Display Space - WYSIWIS for a subset of visual objects
  • Time of display - provide control over when it updates
  • Subgroups - allow interaction in dynamic subgroups
  • Congruence - Allow information to be seen differently in different situations

Cross device interactions

  • Modularity and rapid re-configurability of device
  • Need to sense where devices are in space
    • e.g. for easily redirecting input to devices, directional gestures, transferring content
    • computer vision techniques, short-range infrared sensing, radio-based sensing such as Bluetooth or near-field communication

Shared Interactive Surfaces - Several people use the same surfaces

Microsoft PixelSense - Rear projection replaced by augmented LCD technology. Optical sensing system, fully integrated into a thin form factor display

Tangible User Interface - Originally Graspable User Interfaces

  • Originally developed from the idea of direct manipulation
    • Direct movement of objects in user interfaces
  • TUIs - Moving an actual object to more virtual objects

Common Areas of Conflict

  • Moving/Re-orienting things that other people are looking at
  • Editing things people are working on
  • Stealing objects from one persons collection
  • Closing/removing objects that other people are using

Conclusions

  • There are many ways to make f2f meetings more flexible
    • Tools focus on portability of information
    • Tools focus on privacy, sharing, and control
    • Relaxed WYSIWIS
  • Tabletops can provide multi-person collaboration
    • People prefer small private territories/controls & shared spaces
    • Software can help collaboration by invoking shared policies