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Different Time Same Place

Patterns of Communication

  • Have become less distinct
  • Interposeronal and Mass communication combined in the same systems
  • Allows for dynamic and flexible communication
  • Has facilitated the development of online communities

Online Social-Issues

  • Rejecting friend requests makes friendships, or not, very real
  • Having "friends" became a symbol of how cool you are

Online Communication - Doesnt matter where you are anymore. Can connect to like-minded people anywhere in the world, and talk about the same things

Communities of Practice - Groups of people who come together with more than a shared interest, but shared goal to improve

Information Overload leads to information filtering - Millions of people talking, sharing, creating, broadcasting etc. Have also seen the rise of socially curated content

Crowsourcing

  • Pull is closer to communities of practice - passionate about a shared interest
  • Push is like Mechanical Turk - here's a task we want people to work on

Wikis

  • Website that can be amended or added to by any visitor using web browser
  • Totally dynamic - no single persons pov
  • Wikipedia grew from Nupedia, which was expert writers and reviewed by academics. Feedback was serious, hash and spawned criticism. Was also quite slow
  • Hard to trust wiki articiles because anyone can edit it and cant easily tie content to the original authors.

Pull Crowdsourcing

  • People want to do these things
  • Wikipedia/CoP are designed to get motivated people to contribute
  • Further they motivate these people with status or reward
  • Other examples are TriAdvisor badges

Push Crowdsourcing

  • Using platforms like Mechanical Turk Crowdlower
  • Can cut problems into small tasks, each task can be done quickly for a few pence
  • People do these tasks for small amounts of money in their own time
  • Challenges:
    • Getting the right types of people
    • Making sure people do proper work
    • Making sure you get high quality work

Getting Good Answers:

  1. Thinking oriented initial task
  2. Cross-validation
  3. Judge each other